﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VegetableBird : Ship
{
    public ParticleSystem m_SkillEffct;
    public override bool LaunchSkill()
    {
        if (!base.LaunchSkill())
            return false;

        m_ShipStruct.Electric = m_ShipStruct.Electric + m_ShipStruct.m_ElectricMax * 0.6f;
        m_SkillEffct.Play();
        return true;
    }
}
